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Взлом с помощью Swift Adaptation Swift4.2 IOS12 Пол Хадсон

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Paul HudsonКниги высоко оценены очень богаты контентом и были полностью обновлены до версии Swift4 и iOS11.

Jump start your Swift 4 learning: get the complete Hacking with Swift series as downloadable e-books. That's 39 projects and over 1300 pages of tutorials and example code, plus exclusive bonus content!

Your download includes PDF, ePub (for iBooks), .mobi (for Kindle) and HTML so you can read however you want– and they are all DRM-free. You also get the complete project source code for all apps, and a warm feeling knowing that you're supporting my work. And did I mention the bonus content?

All purchases go towards funding new tutorials, and I'm hugely grateful for your support.

Before you ask: yes, all projects are fully updated for iOS 11 and Swift 4.0.

What's in the book

You get 39 complete iOS coding projects fully explained, as well as my complete Swift Knowledge Base. Along with a comprehensive introduction to the Swift language, the 39 tutorials you get are:

  • Storm Viewer: Get started coding in Swift by making an image viewer app and learning key concepts.
  • Guess the Flag: Make a game using UIKit, and learn about integers, buttons, colors and actions.
  • Social Media: Let users share to Facebook and Twitter by modifying project 1.
  • Easy Browser: Embed Web Kit and learn about delegation, KVO, classes and UIToolbar.
  • Word Scramble: Create an anagram game while learning about closures and booleans.
  • Auto Layout: Get to grips with Auto Layout using practical examples and code.
  • Whitehouse Petitions: Make an app to parse Whitehouse petitions using JSON and a tab bar.
  • 7 Swifty Words: Build a word-guessing game and master strings once and for all.
  • Grand Central Dispatch: Learn how to run complex tasks in the background with GCD.
  • Names to Faces: Get started with UICollectionView and the photo library.
  • Pachinko: Dive into SpriteKit to try your hand at fast 2D games.
  • UserDefaults: Learn how to save user settings and data for later use.
  • Instafilter: Make a photo manipulation program using Core Image filters and a UISlider.
  • Whack-a-Penguin: Build a game using SKCropNode and a sprinkling of Grand Central Dispatch.
  • Animation: Bring your interfaces to life with animation, and meet switch/case at the same time.
  • JavaScript Injection: Extend Safari with a cool feature for JavaScript developers.
  • Swifty Ninja: Learn to draw shapes in SpriteKit while making a fun and tense slicing game.
  • Debugging: Everyone hits problems sooner or later, so learning to find and fix them is an important skill.
  • Capital Cities: Teach users about geography while you learn about MKMapView and annotations.
  • Fireworks Night: Learn about timers and color blends while making things go bang!
  • Local Notifications: Send reminders, prompts and alerts even when your app isn't running.
  • Detect-a-Beacon: Learn to find and range iBeacons using our first project for a physical device.
  • Space Race: Dodge space debris while you learn about per-pixel collision detection.
  • Swift Extensions: Try your hand at improving the built-in data types of Swift.
  • Selfie Share: Make a multipeer photo sharing app in just 150 lines of code.
  • Marble Maze: Respond to device tilting by steering a ball around a vortex maze.
  • Core Graphics: Draw 2D shapes using Apple's high-speed drawing framework.
  • Secret Swift: Save user data securely using the device keychain and Touch ID.
  • Exploding Monkeys: Remake a classic DOS game and learn about destructible terrain and scene transitions.
  • Instruments: Become a bug detective and track down lost memory, slow drawing and more.
  • Multibrowser: Get started with UIStackView and see just how easy iPad multitasking is.
  • SwiftSearcher: Add your app's content to iOS 9's Spotlight search and take advantage of the new Safari integration.
  • What's that Whistle?: Build a crowd-sourced song recognition app using Apple's free platform as a service. CloudKit.
  • Four in a Row: Let iOS take over the AI in your games using GameplayKit.
  • Generating random numbers: Let GameplayKit help you generate random numbers in ways you soon won't be able to live without.
  • Crashy Plane: Ever wanted to make a Flappy Bird clone? Now you can do it in under an hour thanks to SpriteKit.
  • Psychic Tester: Are you psychic? Of course not. But what if we could use our coding skills to make a game to fool your friends into thinking otherwise?
  • GitHub Commits: Get on board with Core Data and learn to read, write and query objects using Apple's object graph and persistence framework. 
  • Unit testing with XCTest: Learn how to write unit tests and user interface tests using Xcode's built-in testing framework.